The Kinect for XBox One Workshop
Introducing the Kinect for XBox One Sensor
Technical Specifications
Version 1 | Version 2 | |
Depth Range | 0.4 m -> 4.0 m | 0.4 m -> 4.5 m |
Color Stream | 640x480 | 1920x1080 |
Depth Stream | 320x240 | 512x424 |
Infrared Stream | None | 512x424 |
Horizontal & Vertical FOV | 62 x 48.6 deg | 84.1 x 53.8 deg |
Audio Stream | 4-mic. Array | 4-mic. Array |
USB | 2.0 | 3.0 |
Software SDK/API | 1.8 | 2.0 |
Joints Tracked | 20 | 25 |
Skeletons Tracked | 2 of 6 recognized | 6 of 6 recognized |
Hand Tracking | None | States: Open, Closed, Lasso, Unknown, Not Tracked |
Basic Face Tracking | 100 points Head yaw,pitch, roll No expressions |
5 points: Eyes, Nose, Mouth Eyes open or closed, Eyes looking away Mouth open or closed Happy or Neutral Wearing glasses Head yaw, pitch, roll |
HD Face tracking | None | Over 1000 points |
From Microsoft - Programming Kinect V2 for Windows Jumpstart Video Series:
TUT01 - Introducing Kinect Development
TUT02 - Kinect Data Sources and Programming Model
TUT03 - Hand Pointer Gestures and Speech
TUT04 - Using Kinect with Other Frameworks or Libraries
TUT05 - Fusion, Face, HD Face
TUT06 - Recording, Playback, and Gesture Recognition
TUT07 - Advanced Topics - Skeletal Tracking and Depth Filtering